Weekly report #1


Hi everyone! This is the first of a series of weekly posts. Here I'll tell you the state of the project, what has been done in the week and some random rambling too (as you can see, I ramble a lot)

So, this first week of April has been a busy one. The launch here on itch took three full days, while I was learning the ropes of what should I publish, how, and having a half-decent page for the game up, also I had to dedicate one full day to investigate the issues on smartphone for lower resolutions (gladly, I managed to squash that bug). But that doesn't mean I didn't had time to advance on development.

This week, I finally have ready two or the three optional missions (the ones given by Dalton) on the level 3 of JCS. They are the old ones from level 2 (the sub and dom ones), meaning that if you didn't complete them on lvl 2, you'll have another shot at lvl 3. The difficult thing was, I had to rewrite a good chunk of them due to the events of lvl 2, and to make them both available at lvl 3. They are ready and I'm testing them (I love testing when there are hot scenes).

Right now I'm on the middle of the last optional mission of lvl 3. It's a completely new one, with a client you don't know yet. I guess I'll have it ready and tested by wednesday, and I'll start the regular daily missions of level 3.

So much to do...ah well, see you next week guys. Back to the cave.

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